Grow it, make it, sell it. Hire a crew and run the farm like a business. Every permit, VIP order, weather alert and job interview is a question.
01Almanac subject
02Seasons
03Briefing
04Ranch LegacyPermanent · paid from the Ranch Bank
How to run a ranch›
1
Seeds. Stand on the Wheat House pad to take seed boxes (it never runs dry). Walk over the wooden pitch to plant them. WASD / arrows, or drag anywhere on a touch screen.
2
Harvest and the animals. Grain is ripe after 20 seconds: walk over it and it stacks on your back. Hens and cows roam the farm: run into a hen to catch it and carry it to the coop gate; walk up to a cow to rope it and lead it into the barn. Put grain on their food tray and each one gives an egg or a milk can every 20 seconds. X puts your load down.
3
Pack it. The grain, egg and milk generators take goods on their blue pad and pack them on the yellow one. Packed goods sell for three times as much.
4
Sell and build. Stock a kiosk's three panes, check customers out at its till and pick up the cash. Build pads take cash plus wood and stone: walk up to a tree or rock to gather them. C changes the camera.
5
Run the business. Open the Ranch Office (O) to upgrade yourself, hire and train a crew and read your ledger. Crews cost wages every payday.
6
The Almanac. Every question lives there (123). Right answers pay grants, avert storms, win VIPs and, three in a row, Super-Grow every field.